AI Insights · Timothy · April 2022
Top 5 Trivia Games in Finland: Q1 2022 Performance
Discover how the top 5 trivia games performed in Finland during Q1 2022, with insights on downloads, revenue, and active users from Sensor Tower.
In Q1 2022, the top 5 trivia games in Finland displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Party Roulette: Group games The game saw a decrease in weekly revenue from $1.1K at the start of the quarter to around $766 by the end of March. Weekly downloads fluctuated, starting strong with 783 in late December but stabilizing around the 269 mark by the end of the quarter. Active users showed a declining trend, moving from 747 to 338 over the same period.
Kahoot! Play & Create Quizzes This app experienced consistent weekly revenue, peaking at $472 in early March. Downloads were robust, beginning at 1.9K and maintaining a steady performance around the 1.5K mark throughout the quarter. Active users also remained strong, ranging between 9.4K and 13.2K.
Elevate - Brain Training Games Revenue showed some variation, starting at $381 and ending at $400 by the end of March. Weekly downloads were modest, peaking at 151 in mid-March. Active users hovered around the 1K mark, with a slight dip to 853 by the end of the quarter.
GeoGuessr Weekly revenue for GeoGuessr saw a steady climb, reaching $352 in late February. Downloads were relatively stable, averaging around 900 per week. Active users started at 1.5K and grew to over 2.2K by mid-March, showing a healthy engagement trend.
Peak - Brain Training Peak's revenue fluctuated, with a high of $386 in late February and a low of $111 in mid-March. Downloads were low but steady, with a peak of 60 in mid-February. Active users showed growth, starting at 977 and reaching 1.7K by the end of March.
These insights and more can be explored in greater detail through Sensor Tower, offering a comprehensive view of app performance metrics.